Uncloak for gaming publishers

Twitch intelligence for better publishing decisions.

Track reception from announcement through launch. Understand what your creator campaigns deliver and give studios clear feedback on gameplay, technical issues and future content.

Know how your game is being received.

See what generates excitement, what causes concern and what people need to see before they buy or play.

Track buzz before release.

Follow reactions to announcements, trailers, demos and beta tests. Understand what audiences like, question or reject before launch.

Understand interest and hesitation.

Investigate expectations around gameplay, story, price and value. Separate enthusiasm from expressed plans to buy, wait or skip.

Put the reaction in context.

Compare your game with other titles, genres and franchises. Explore differences between creator communities and language markets.

ExampleThe Witcher 4

Interest is high. Commitment is not yet.

Before any gameplay reveal, only 12.4% of stated purchase plans on Twitch were day one commitments. 27.8% said they would wait for reviews and 31.0% were undecided. Performance doubts and memories of Cyberpunk 2077 drive the hesitation.

4,672messages3,869unique chatters30 daysAug 29 to Sep 28, 2026
Read the Witcher 4 analysis

Know what your Twitch spend delivered.

Assess creator partnerships through both viewing performance and audience response. Give publishing teams the evidence to explain results and plan the next investment.

01

Find creators who fit your game.

Discover relevant communities through their interests and the games they discuss. Assess creator performance and brand suitability before shortlisting.

02

Follow sponsored and organic coverage.

Track who plays your game and how it performs against each creator’s usual streams. Follow audience reactions in real time.

03

Explain the campaign results.

Report on reach, engagement, game reception and expressed purchase intent. Show which partnerships connected with audiences and what to change next time.

Read the Dawnwalker campaign analysis

Give studios feedback they can act on.

Understand what people enjoy, what frustrates them and what they want next. Give partner studios sourced feedback to inform fixes, updates and future content.

Build on what people love.

Identify the mechanics, characters, stories and experiences people praise. Show studios what audiences want more of.

Bring recurring problems to the studio.

Group reported gameplay and technical issues with supporting messages. Help studios understand which concerns keep coming up.

Inform DLC and future content.

Find requests for new modes, story expansions, features and quality of life improvements. Give studios evidence of audience expectations to support content planning.

See how updates are received.

Follow reactions after patches and new content. Understand what people welcome, what remains unresolved and what needs explaining.

ExampleARC Raiders

After the Frozen Trail update, performance and server access lead the complaints.

ExampleThe Blood of Dawnwalker

After launch, audiences ask for more story before cosmetics.

Compare markets.

Understand how reception differs across languages and communities.

Share findings across teams.

Give local publishing teams, HQ and partner studios evidence they can use.

Spend less time reporting.

Ask questions, investigate findings and create reports with messages, charts and tables.

Use your existing AI tools.

Connect through MCP to bring Twitch intelligence into your research and reporting workflows.

See what Twitch is saying about your game.

Get a walkthrough using a title, campaign or publishing question relevant to your team.